Privacy Policy

1. Who We Are

Duskwarden is developed and published by PrimeFoundry Games ("we", "us", "our"), based in Brazil. We are the controller of the personal data described in this Policy. For any privacy question or request, write to contact@primefoundrygames.com.

2. What This Policy Covers

This Policy covers:

You buy, download, and launch the Game through Steam, operated by Valve Corporation. Valve's handling of your Steam account, purchases, friends list, and payments is governed by the Steam Privacy Policy, not by this one. This Policy explains what we receive and what the Game does on your computer.

3. Data the Game Uses

3.1 Your Steam identity

When the Game starts, it reads from the Steam client your Steam ID and your Steam display name. The display name is shown in the game menu and, in multiplayer, to the other players in your session and in some in-game moments. Your friends list is used locally to send and accept invites and to let your Steam friends join your password-protected worlds without typing the password. We do not copy your friends list to our servers.

3.2 Your game account (PlayFab)

The Game signs you in to PlayFab, a game backend service operated by Microsoft, using a one-time ticket issued by Steam. On your first launch this creates a game account linked to your Steam ID. PlayFab stores:

We use this account to recognise returning players, count our player base, keep the online features secure (for example, to block an account that cheats or abuses other players), and, in the future, for features such as cross-play. If you cannot or prefer not to connect, the Game offers to continue offline; you can still play, but no data reaches PlayFab during that launch.

3.3 Usage statistics (only with your permission)

On first launch the Game shows a privacy screen and asks whether you accept sending usage statistics. Nothing is sent until you answer, and nothing is sent if you decline. You can change your answer at any time in Options → Gameplay; switching it off also deletes any statistics still waiting on your computer to be sent.

If you accept, the Game sends the following events to PlayFab, linked to your PlayFab player ID:

These statistics never include your Steam name, your chat messages, your world or character names, your files, or your location in the game world. They tell us how the Game runs on different hardware and how far players get, so we can fix performance problems and balance the Game. Events that could not be sent are kept in a small file on your computer and sent on the next launch.

We call these statistics "anonymous" in the game because they contain nothing that names you. Strictly speaking they are pseudonymous: they are tied to your PlayFab player ID, which is in turn linked to your Steam ID. We do not use them to identify you, and we only look at them in aggregate.

3.4 Enemies that learn (machine learning, on your computer)

Duskwarden's enemies use machine learning to adapt to how you fight. While you play, the computer that hosts the world — yours when you play alone or host, the host's when you join someone else — trains a small neural network from what happens in combat: which attacks an enemy tried, how each player responded (hit, blocked, parried, dodged, or missed), and simple facts about the moment, such as distance and timing. It also keeps a short combat profile for each player in that world so enemies can learn their habits.

3.5 Multiplayer, sessions, and chat

3.6 Data stored on your computer and in Steam Cloud

Your worlds, characters, settings, key bindings, and your privacy choice are saved on your computer. If Steam Cloud is enabled, Steam copies these files to your Steam account so they follow you between computers; that copy is handled by Valve under the Steam Privacy Policy. Like most games built with Unity, the Game also writes a local log file (which may contain your Steam display name and Steam ID) to help diagnose crashes. It stays on your computer unless you choose to send it to us when asking for support.

3.7 What the Game does not do

4. Data the Site Uses

The Site has no accounts, forms, analytics, or tracking cookies.

5. Why We Use Data (Legal Bases)

Under the EU/UK GDPR, Brazil's LGPD (Lei nº 13.709/2018), and similar laws, we rely on:

6. Who Receives Data

If PrimeFoundry Games is ever sold or merged, this data may transfer to the successor under this Policy.

7. International Transfers and Retention

We are based in Brazil; PlayFab and Steam process data on servers that may be located in the United States and other countries. Where required, these transfers rely on the safeguards provided by those companies, such as standard contractual clauses.

We use reasonable technical and organisational measures to protect data, but no system is perfectly secure.

8. Your Rights

Depending on where you live — including under the GDPR, the LGPD, and US state privacy laws such as the CCPA — you may have the right to: know whether we process your data; access it and receive a copy; correct it; delete it; restrict or object to its use; withdraw consent; and complain to a data-protection authority (in Brazil, the ANPD; in the EU/UK, your local supervisory authority).

To use any of these rights, email contact@primefoundrygames.com and include your Steam profile link or Steam ID so we can find your game account — we have no other way to identify you. We will answer within the time limits set by applicable law (for example, 15 days under the LGPD and one month under the GDPR). Deleting your game account removes your PlayFab account and its statistics; it does not affect your Steam account, your local saves, or your ownership of the Game. We will never discriminate against you for using your rights.

To stop usage statistics yourself, simply switch them off in Options → Gameplay. To stop all contact with PlayFab, choose to continue offline when the Game offers it.

9. Children

Duskwarden is not directed to children under 13, and Steam accounts are only available to people aged 13 or older. We do not knowingly collect personal data from children under 13 (or the higher age set by your country's law). If you believe a child has given us personal data, contact us and we will delete it.

10. Changes to This Policy

We will update this Policy when the Game or the Site changes how data is used. The date at the top shows the latest version. If a change affects what the Game sends — for example, a new kind of statistic — the Game will show the privacy screen again and ask for your choice before anything new is sent.

11. Contact

PrimeFoundry Games — privacy requests and questions: contact@primefoundrygames.com.